AMC Arcade 2014

This year I had the honor and pleasure to curate, along with Porpentine, a showcase of critical, radical, queer, transformative independent games for the Allied Media Conference. This is the selection, based on a variety of parameters (themes, diversity, available controllers, accessibility…): Love Punks by Yijala Yala project 10 Seconds in Hell by Amy Dentata […]

MultipliCITY

This is the introduction and the printable materials for a workshop I gave at the Allied Media Conference 2014 in Detroit. The workshop was centered around MultipliCITY, a basic framework for a city planning board game designed to be expanded and modified by the participants. You can download MultipliCITY here and read slightly edited notes […]

To Build a Better Mousetrap – Release Notes

To Build a Better Mousetrap, a long-awaited management game about innovation and labor, is finally out! The game premiered last December at FACT gallery in Liverpool along with the article/talk Videogames and the spirit of capitalism. I tried to describe To Build a Better Mousetrap as “Richard Scarry meets Karl Marx” or “Information visualization without […]

Making Games in a Fucked Up World – G4C 2014

These are the slides and the edited notes from a talk I gave at the Games for Change Festival in New York. The talk was targeted to that specific audience (bureaucrats from the nonprofit industrial complex, TED-style technopositivists, game advocates…). Certain parts such as my take on metrics and social change, which may seem obvious […]

Phone Story Donation Update

Two years ago the first profits from Phone Story were sent to Tian Yu, one of the Foxconn employees who attempted suicide after enduring illegal overtime and abusive working conditions. Due to the infamous ban from the App Store the game is available only on the web and on the Android Market for $1, which […]

We Are Videogame Historical Materialists

BUY HERE FOR ONLY $20 Support a good cause and fashionably declare your belief that videogame culture is funded on an economic basis and reflects class relations and struggles! Historical Materialism is less scary than Marxism and can be worn ironically! Started as a joke on Venus Patrol’s We Are Videogame Romantics, this T-Shirt is […]

Pixel Punks

Last week I put together an exhibition of indie/DIY games together with all-around amazing people Caitlin Boyle, Tim Sherman, and Tenley Schmida (aka Crushed Screen Collective). Pixel Punks showcases rough around the edge, confrontational, homemade games in the context of an historical punk venue in Pittsburgh, PA. It’s in part inspired by new arcade experiences […]

Images of Monetization

Around 2010 I noticed the emergence of an iconography tied to the buzzword monetization. Zynga and the Appstore were blowing up and a new parasitical industry began to promise shortcuts to commercial success. Their offers involve selling users, proposing bizantine revenue sharing systems, manufacturing ratings and other sketchy marketing services. One visual trope was dominating […]

Molleindustria’s Highlights from 2013

2013 has been not only a great year for independent games but possibly the first year in which many excellent independent titles have been recognized by mainstream gamers and press. Mature and meaningful works like Kentucky Route Zero, Papers please, the Stanley Parable and Gone Home are in many “Games of the Year” lists along […]

Experimental Game Design – Alternative Interfaces

Selected students’ works from my experimental game design class at Carnegie Mellon’s School of Art. A hands-on game design course focused on innovative and expressive forms of gameplay. In this installment of Experimental Game Design the emphasis is placed on the interface: inputs beyond mouse/keyboard/joystick/touch, outputs beyond screen/speakers, playing contexts beyond the suburban living room […]

Molleindustria Manifesto (2003)

Ten years ago, in December 2003, I launched this website along with three small games: Tamatipico, originally released in Spring 2003, Tuboflex and the Orgasm Simulator. Molleindustria was meant to be a short-term tactical project in line with the alternative media experiments happening in Italy at the same time (pirate TV street and Indymedia above […]

The Fishing Game

The unimaginatively called “Fishing game” was designed for the 2013 Allied Media Conference. It’s meant to be played, discussed and modded in a interactive workshop context. The companion presentation can be found here. In order to play the game you need: .Exactly 4 players .About 30 money bits – decorative marbles will work .About 30 […]

Allied Media Conference Games Lineup

Next week I’ll be in Detroit at the Allied Media Conference. The conference track “Imagining Better Futures Through Play” looks dense and exciting, with a strong focus around DIY gamemaking and inclusivity. You still have 5 days to back our indiegogo campaign, the proceeds will cover travel and lodging costs for the presenters Here are […]

Notes on Tax Evaders

I’ve been asked to design and develop a small game for a Space Invaders-themed campaign against corporate tax evasion. The result is Tax Evaders, an iteration of the original arcade classic with excellent Amiga-era pixel art by James Biddulph and sound design by Ashton Morris. The week before Tax Day (April 15) the game has […]

Art cred and videogame advocacy

For the first week of March I’ve been invited to be a guest of Empyre, a longstanding mailing list for artists, programmers, and curators of new media art. The theme of the month is “Videogames and Art: Incite/Insight”. I’m re-posting some of my discussion starters here, for the rest of the world. You can read […]

Radical Game Makers: We Want You!

The Allied Media Conference is a yearly gathering of independent and activist media makers from all over North America. We gather in Detroit to share strategies on how to create sustainable social change through media. This year’s conference is June 20-23 and I’m honored to be one of the coordinators of the game-oriented track along […]