El Problema es el Capitalismo: the Game

Rules: 1. Start from a random Wikipedia article http://en.wikipedia.org/wiki/Special:Random 2. Click on the link that might take you closer to the “Capitalism” page 3. Repeat 2 until you get to “Capitalism” Each click = 1 point. The player with the lowest score wins. Variants / house rules: *A page mentioning capitalism counts even without the […]

Games Without Players

This is the transcript of a talk I gave at the 2020 Play Festival. The festival normally takes place in Hamburg but was moved online due to COVID.  It’s a sequel to my previous Indiepocalypse talk. The Google Slides can be found here , a pixelated video recording is here.

Every bee videogame reviewed by accuracy

Bees, particularly honeybees, are often incorrectly characterized in videogames – as well as in other media. Sometimes that’s due to their similarity with with the more aggressive wasps (which make for better enemies), sometimes that is due to the alien-like complexity of their social behavior, sometimes the creators are interested in bees only beecause they […]

Guilty Smells

“The Government has taken a major step in opposing foreign influence in our way of life. Starting today, the possession of UnAmerican food is illegal. You are a sniffing dog for the Department for the Enforcement of the American Diet. Approach the suspects, sniff them, and bark if you detect foreign food smell. We’ll take care […]

Three Sided Football Arcade

August 2020 update: Three Sided Football Arcade is now available on itch.io for free  Wonderville is a new bar, arcade, and event space in Brooklyn. Nostalgia-driven arcade bars are making a comeback all around the States but what makes Wonderville special is its selection of contemporary indie games and handcrafted cabinets. As a director of […]

Lichenia Release Notes

I published a new game earlier this week. It’s called Lichenia and it’s about creating human habitats amidst climate chaos. It involves reshaping the natural and built environment, reclaiming dead cities, and growing sustainable ones. It’s a sandbox game with some tiny secrets to unlock, and a few obscure mechanics to discover. The simulation is […]

THE MEANING OF COLORS

The Meaning of Colors is a tiny “game” about connecting the dots and thinking like a right-wing nut. It was made with flickgame, a tool by Stephen “increpare” Lavelle for the creation of quick, MS painterly, visual hypertexts. The peculiarity (and brilliance) of flickgame is that it forces you to define specific colors as active areas, as […]

The Ills of Woman

The Ills of Woman is a faux Victorian-era board game imagined as a precursor of Hasbro’s Operation. It was co-designed by Molleindustria and Tenley Schmida who came up with the idea after reading about the “wandering womb”, an ancient belief that the uterus could freely move around the body of a woman causing all sorts […]

John O’Neill, Artgame Author

I made a short documentary/Let’s Play about one of the first artgame makers: John O’Neill who, in the early ’80s, created strange videogames about the meaning of life and dolphin communication. It contains material that has never been recorded or put together before. I was doing some research for one of my classes when I […]

Casual Games for Protesters

I teamed up with poet, performer, and activist Harry Josephine Giles to put together a collection of games to be played during protests. Casual Games for Protesters is a kind of response to the daunting question “What can game makers do in the age of Trump”. It’s a gesture but also a serious proposition, a […]

BooFlag

BooFlag is a little game made after reading this article on the aftermath of the terrorist attack in Charleston. It’s also an unofficial sequel/companion piece to Americlap, one of the greatest games ever made.

AMC Arcade 2014

This year I had the honor and pleasure to curate, along with Porpentine, a showcase of critical, radical, queer, transformative independent games for the Allied Media Conference. This is the selection, based on a variety of parameters (themes, diversity, available controllers, accessibility…): Love Punks by Yijala Yala project 10 Seconds in Hell by Amy Dentata […]

To Build a Better Mousetrap – Release Notes

To Build a Better Mousetrap, a long-awaited management game about innovation and labor, is finally out! The game premiered last December at FACT gallery in Liverpool along with the article/talk Videogames and the spirit of capitalism. I tried to describe To Build a Better Mousetrap as “Richard Scarry meets Karl Marx” or “Information visualization without […]

Phone Story Donation Update

Two years ago the first profits from Phone Story were sent to Tian Yu, one of the Foxconn employees who attempted suicide after enduring illegal overtime and abusive working conditions. Due to the infamous ban from the App Store the game is available only on the web and on the Android Market for $1, which […]

We Are Videogame Historical Materialists

BUY HERE FOR ONLY $20 Support a good cause and fashionably declare your belief that videogame culture is funded on an economic basis and reflects class relations and struggles! Historical Materialism is less scary than Marxism and can be worn ironically! Started as a joke on Venus Patrol’s We Are Videogame Romantics, this T-Shirt is […]