We don’t like the media but the media like us!
Rally up: How two artists founded an archive of games for protest events for a new era of political activism.
Edge Magazine November 2021
What is a game?
Game Industry Magazine
Notes on Online Exhibition: LIKELIKE
Rhizome
The Online Museum of Multiplayer Art turns the viewing experience into a game
Art in America
Between Progress and Pragmatism in Democratic Socialism Simulator
Unwinnable Monthly
Sounds Like Democracy To Me
Gamer Friends
Ready Worker One
The Popular Show
Může nám Animal Crossing ukázat, že jiný svět je možný?
Kapital (SK)
Play Steven Spielberg’s Interactive Movie Starring Quentin Tarantino
VICE
You can now play Steven Spielberg’s ‘Director’s Chair’ video game online
NME
Il videogioco perduto di Spielberg con Quentin Tarantino e Jennifer Aniston è resuscitato
GQ Italia
Make Quentin Tarantino Go Insane in Reboot of Spielberg’s 1997 ‘Director’s Chair’ Video Game
Indie Wire
Direct Quentin Tarantino in Steven Spielberg’s Bandersnatch-esque game
Dazed
A Digital Trip beyond the World: Video Games as a Space for Speculative Design
Artalk
How Tinder Inspired a New Genre of Political Video Games
Fanbyte
Gamers of the World: Unite
Darts & Letters podcast
Censorship, cybersex and sheep at LIKELIKE’s Online Museum of Multiplayer Art
Rock Paper Shotgun
Pittsburgh art gallery turns its physical space into a digital den
Trib Live
Indie Game Recommendations
Washington Post
The game we didn’t know we needed to survive this primary season
LA Times
Socialdemocrazia negli Stati Uniti, utopia o videgioco
Il Manifesto
Democratic Socialism Simulator è il gioco giusto per scegliere il prossimo Presidente USA
Rolling Stone Italia
Run an America full of talking animals in Democratic Socialism Simulator
the Verge
Democratic Socialism Simulator, come diventare il primo presidente Usa socialista
Il Sole 24 Ore
This City Builder Asks You to Rebuild the World After Climate Devastation
Vice Games
Otevřené hlavy
Radio Wave, Czech Republic
Interview (print only)
Immersion Revue
Unmanned: a video game about the unseen horror of drone warfare
The Guardian
Opened world: erasing places
Haywire Magazine
The Division 2 and the Severing of Politics from Video Games
The New Yorker (quotes)
Interview (print only)
Neural 59: Pimping the eye. VR now
Dark side of smartphones
The Telegraph, India
An interview with LIKELIKE
The Rib Magazine
The game changers: meet the creatives shaking up the gaming world
The Observer – Guardian
Game Cube: On a New Media Gallery in Pittsburgh
Art in America
Breed the ‘Perfect Dog’ In This Satirical Game About Eugenics
Motherboard, VICE
Rencontre avec Paolo Pedercini
Gamekult
Quando il videogame non è più solo un gioco
L’Espresso
Fünf Game-Designer, die ein Hauch von Revolution umweht
WIRED Germany
Socialism at play
Jacobin
Opened World: Let’s Eat Capitalists
Haywire Magazine
Gamespace Urbanism: City Building Games and Radical Simulations
Failed Architecture
Радикалните игри на “Molleindustria” за малки и големи
BNT, Bulgaria
Videojuegos y el espíritu del capitalismo
Bit y aparte’ N.º 5
LIKELIKE
The Rib
These Designers Want to Keep Protest Alive via Games
VICE Waypoint
Videogames and the Spirit of Capitalism
Le Roy Magazine
[published article]
Shock Tactics: Perceived Controversy in Molleindustria Persuasive Games
Springer
Who Made Your Phone? Compassion and the Voice of the Oppressed in Phone Story and Burn the Boards
OLH Postcolonial Perspectives in Game Studies
Gaze’ Tells Us VR Is Confining, Not Liberating
VRRoom
How to be anti-war when war is invisible?
Leap Magazine, issue 42
[published article]
Working at Play: Alienation, Refusal, and Every Day the Same Dream
First Person Scholar
Escapista era Houdini: Molleindustria y los juegos para enfrentar la realidad
The Real Escapist Was Houdini: Molleindustria and Games for Facing Reality
Mata Juegos
Molleindustria’s new game tackles the big questions
Versions
La innovación es un juego: videogames con contenido, el paso siguiente
La Nacion, AR
This SimCity-like game warns against unbridled development and gentrification
Archpaper
WorkZone: An artist’s take on the factory grind
Pittsburgh Post Gazette
Video game about gentrification lets you play the role of real estate speculator
Curbed
Nova Alea, rivoluzione e speculazione
Nova – Il Sole 24 Ore, IT
Gentrify This
The Towner
Nova Alea: Il realismo magico della simulazione
Ludologica
El juego como acceso a la información
Pagina 12, AR
When Your Day Job Is Also Your Favorite Video Game
Motherboard, VICE
Nuit dada 2.0 au Cabaret Voltaire
Liberation
Des jeux vidéo au service de la paix
Arte France
Let That Flag Know How You Really Feel With BooFlag
Paste Magazine
Click Here to Yell at a Confederate Flag
Vice Motherboard
Boo the Confederate flag until it burns in browser game BooFlag
The Verge
Apple removes games with Confederate flags
USA Today
Na igriv način do družbene kritike
val202
Videoigre kot hrana za možgane
Dnevnik
Homeopatsko zdravilo v obliki računalniških iger
Rtvslo
Videoigrice za doseganje orgazma in igranje s Kristusom
Planet Siol
Let’s Play #2 Change the Rules
Arte TV
This browser extension wants to stop you from tweeting something you’ll regret
The Verge
Videogames: Not Just for Fun
International Business Times
To build a better mousetrap
Liberation
The New Marxism Comes To Computer Games
Buzzfeed
La critica sociale è un gioco
Il Sole 24 Ore
When Gamers and Activists Collide
Yes Magazine
At the V&A
London Review of Books
Esportare videogames radicali dall’Italia a Pittsburgh
America 24
Games of Drones: The Uneasy Future of the Soldier-Hero in Call of Duty: Black Ops II
Surveillance & Society
Molleindustria, videojuegos con conciencia social
El Periodico
MultipliCITY makes a strong case that SimCity is capitalist hogwash
KillScreen
Come costruire la migliore trappola per topi
Il Sole 24 Ore
Juga a gestionar McDonald’s o ser un pilot de ‘drons’
Aestiu
Sawbuck Gamer celebrates the hardworking mice and dogs of the world
A.V. Club
Videogames: Not Just for Fun
International Business Times
The World’s Best Anti-Capitalist Video Games
VICE Motherboard
Játékba ágyazott ideológia – A Molleindustria politikai játékai
Media kutato
To build a better mousetrap
Ecrans
Be a good little capitalist with To Build a Better Mousetrap
Killscreen
Fat Cat Simulator
Rock, Paper, Shotgun
Tuer n’est pas jouer
Arte TV
Poking fun at trademark disputes with Trademarkville
Polygon
TradeMarkVille imagines a world where all common words are trademarked
Killscreen
Molleindustria tackles illegal language with TradeMarkVille
Gamasutra
Anti-Candy Crush Game ‘Trademarks’ All Of Your Words
Kotaku
Injecting the Real World Into Games
New York Times
Ethical commodities as exodus and refusal
Ephemera Journal
Why Are Developers Proud That Their Games Have Nothing To Say?
Nowgamer
Cubicle culture and the potential of indie games to tell stories differently
Venturebeat
Spil, kunst og provokationer
GameReactor (DK)
Playing Politics: The Backlash Against Topical Gaming
Rock Paper Shotgun
Når computerspil ikke må være sjove
Eurogamer (DK)
Killer Robots and Collateral Damage
The Escapist
2012’s Top 10 Games – The Best For The Family Holidays
Forbes
Death by Joystick
Der Standard
How text-based war games are challenging representations of conflict
New Statesman
The Art of Play
Financial times
Unmanned presents a nuanced, psychological perspective on modern warfare
Ars Technica
‘Unmanned’ and the Rhetoric of Division
Popmatters
Unmanned Review
Jay is Games
Unmanned – A talk with Molleindustria about the politics of war games
Nightmare Mode
Computer Games I
BBC Radio Global business
Saving the World One Controller at a Time
The Takeaway, PRI
Phone Story. Un mobile game discute la mobile phone industry
Game journal (IT)
Kritische Computerspiele
Dradio Wissen (DE)
Unmanned: Excellence Through Boredom
Play This Thing
Indie zone – Unmanned review
The Games Machine May 2012 (IT)
Tjek: Her er det mest realistiske krigsspil til dato
Politiken (DK)
¿Sueñan los soldados con ovejas eléctricas?
El Pais (ES)
המשחק שיוציא לכם את החשק להיות מפעיל מל”טים
Haaretz (IL)
Phone Story: Das Anti-Handy-Spiel
DW (DE)
Jeu Pépère s’en va-t-en guerre
Liberation (FR)
iPhone game to benefit Foxconn employee who attempted suicide
MSNBC
Former Foxconn worker becomes beneficiary of Phone Story money
Want China Times (Taiwan)
Giochi Radicali
Il Mucchio – 688 (IT)
Apple bans satirical iPhone game Phone Story from its App Store
Guardian (UK)
Apple Bans Phone Story Game That Exposes Seedy Side of Smartphone Creation
Wired
The tale of banned iPhone game ‘Phone Story’
USA Today
Banned From The App Store: An Anti-iPhone Game Complete With Foxconn Suicide Mini-Game
Tech Crunch
The Story Behind Phone Story, Apple’s Latest App Store Ban
GiantBomb
Interview: Molleindustria On Phone Story’s ‘Objectionable’ Message
Gamasutra
Apple bans app that shows ugly side of electronics
CNN
Apple bars smartphone-criticising game from App Store
ZDNet
Game That Critiques Apple Vanishes From App Store
New York Times
Apple Bans Anti-iPhone Game App
Huffington Post
Apple Bans Game Supporting Foxconn Workers’ Rights From The App Store
Cult of Mac
Infamous Anti-iPhone Game Goes To Android
Forbes
Anti-iPhone-Spiel fürs iPhone verboten
Spiegel (DE)
Une application anti-Apple en vente sur iTunes
Le Nouvel Observateur (FR)
Une parodie ludique d’Apple retirée de l’App Store
Le Monde (FR)
The ugly side of Apple
New Zealand Herald (NZ)
Apple vs. Molleindustria: cosa c’è sotto, come potrebbe finire
Wired (IT)
Ethically opposed to smartphones? There’s an app for that
Irish Times (IR)
La Apple blocca Phone Story, il gioco-denuncia su come nascono i telefonini
La Stampa (IT)
Jeu vidéo : “Je perds donc je pense”
Le Monde (FR)
Every Game the Same Dream? Politics, Representation, and the Interpretation of Video Games
Dichtung-digital Journal
Religion im Computerspiel: Petraner versus Jakobaner
Ref
Questions à Paolo Pedercini Cofondateur de Molleindustria
IG (FR)
Leaky World creators interview
Games4Change
Wikileaks stories
France 24 (FR)
Leaky World Presents a Playable Wikileaks Scenario
Paste magazine
Wikileaks entre en jeu
Ecrans (FR)
Storytelling 2.0: Exploring the news game
The New Scientist
Interview with Paolo Pedercini
Journal #3
An artist interview with Paolo Pedercini / Molleindustria
Emerging Language Practice Journal – University of Buffalo
Wikileaks game asks you to connect dots and stop leaks
MSNBC
Leaky World: First Wikileaks Game Is Based On A Julian Assange Essay
Motherboard / Vice Magazine
An Interactive Interpretation of WikiLeaks’ Theory of Conspiracy by Governance
Kotaku
The Theory of a Leaky World is Playable
Gearfuse
“Leaky World”: Diskursives Videospiel
Netzpiloten (DE)
Analysis: Every Day’s Not The Same ‘Art Game’
Gamasutra
Le mauvais jeu de la vie
Ecrans (FR)
A Videogame to Fight Cubicle Malaise
GOOD magazine
Every Day The Same Dream
The Millions
Play Oiligarchy and drill, baby, drill!
Mother Nature Network
Artistic Vision
Resolution Magazine (UK)
Escaping the suburb of the soul
FM4 ORF (AT)
Serious Games
Metropolis, ARTE TV
The Friday Game: Ergon/Logos
EDGE
Wordplay: Ergon/Logos
Rock Paper Shotgun
Paolo’s Desert of the Real
Games and Journalism Georgiatech
Game taken offline after Islamic group complains
Associated Press (INTL.)
Jogo em que Jesus pode lutar contra Maomé causa polémica
Publico (PT)
Faith Fighter 2 Cancelled Due To Lack of Irony
play this thing
سحب “لعبة مصارعة “دينية” مخافة اغضاب المسلمين
BBC arabic (UK)
Faith Fighter 2: This Time, It’s About Respect
The Escapist Magazine (USA)
Muhammad vs. Jesus, now offline
Jerusalem Post (IL)
Islamic Group Forces Site To Remove Satirical Religious Video Game “Faith Fighter”
The Huffington post (USA)
Jezus bije sie z Budda
wirtualna Polska (PL)
Controverse rond religieuze vechtgame
De Telegraaf (NL)
‘Faith Fighters’ Developers Launch Sequel to Controversial Game
Christian Post (USA)
Religiosos censuran juego online
La Nacion (PY)
Banned Faith Fighter game gets a caring sequel
Times (UK)
Oiligarchy: A game with a message
Guardian (UK)
Free Play
Rhizome (US)
Llegó la hora de abrir el juego
Pagina 12 (AR)
Queer video game turns genre on its head
Xtra (CA)
Molleindustria, videogame rules as a political medium
Neural (IT)
Videospil om pædofile præster vækker vrede
Politiken (DK)
Who Says Video Games Have to be Fun? The Rise of Serious Games
Gamasutra (USA)
Creators Put Politics Into Video Games
Washington Post (USA)
The playful approach to political debate
The Guardian (UK)
Nettiaktivismia Mäkkärin kääreissä
Voima (FI)
Political Videogames against the Dictatorship of Entertainment
Readers edition (DE)
Gaming the System
New York Times (USA)
Video killers
Redpepper (UK)
MicMcDo
Ecrans (FR)
Video Game Chastising McDonald’s Business Practices Too Good To Be True
MTV news (USA)
Molleindustria: farts d'”Els sims”
3XL (ES – català)
Activismo y juego, en una parodia inspirada en la multinacional McDonald’s
El Pais (ES)
Gamer wehren sich gegen Werbung
Der Standard (DE)
McDonald’s videogame, management simulation of a fast food giant
Neural (IT)
Hot off the Grill
Gamasutra (USA)
Video Games Are The Best Revenge
Business Week (USA)
Jeu. Simulation grinçante par des hacktivistes italiens.
Liberation (FR)
Flash-Spiel: Anti-Werbe-Spiel nimmt McDonalds aufs Korn
PC Welt (DE)
Games that stick it to ‘The Man’
CNET (USA)
Memory Reloaded
Springerin (AT)
Molleindustria
CIAC Magazine (CA)
Videogame Art, changing software meanings
Neural (IT)
Hackers re-invent political protests
BBC News (UK)
Political Games
BBC World (UK)
The role of play
The Guardian (UK)
Playing up: an interview with Molleindustria.
Selectparks
WikiLeaks è un gioco globale
Repubblica (IT)
La critica videoludica di Wikileaks
Corriere (IT)
Leakyworld, il videogioco di Wikileaks
Rolling Stone (IT)
Leaky World: la critica videoludica di Molleindustria
Wired (IT)
Molleindustria: giocare provocando
Wired (IT)
Il dominio sul petrolio
l’Unita’
Ciak, si gira – il set è nei videogame
Wired
Oiligarchy: l’affare più viscido che c’è
La Stampa (IT)
La fabbrica della Molleindustria. Intervista ai creatori di advergames made in Italy.
lib magazine
Faith Fighter & Co.: l’odio religioso e politico in un videogame
Panorama
Combattere l’odio religioso, con un gioco
Corriere della sera
Operazione pretofilia: il gioco dello scandalo
Quotidiano net
Preti pedofili: videogioco online, proteste reali
Panorama
Scherzi da prete
L’espresso
Chiesa/ Volonte’ (udc): governo oscuri ‘operazione pretofilia’
Apcom
Pedofilia, calunnie on line alla Chiesa
L’avvenire
Pedoweb, quel gioco contro il Vaticano
Punto Informatico
Operazione Pretofilia: la Chiesa, i pedofili, la satira e la censura
La Stampa
Videogiochi politicamente scorretti
dISPENSER
Videogiochi d’attualità
La Stampa
Mc Donald’s è tua: distruggi o sarai distrutto
l’Unità
MolleIndustria, Quando il gioco si fa duro
Digicult
McDonald’s videogame, simulazione gestionale di un colosso alimentare
Neural
Giochi scorretti
RAI3 Neapolis
I segreti dell’hamburger nel gioco di McDonald’s
il Manifesto
Il primo corteo dei lavoratori virtuale. Da casa o dall’ufficio
Dweb
McDonald’s, un videogame lo critica
Punto Informatico
McDonald’s Videogame: La critica alle multinazionali passa per un videogioco
La Stampa
Intervista: La Molleindustria
Videoludica
Fare i cattivi è un gioco
D la repubblica delle donne
Videogiochi dal fronte
Videogiochi
Procreazione assistita: Embrioni in fuga
La Stampa
La dottoressa Betty scongela gli embrioni
il Manifesto
Embrioni in fuga sul display Quando il videogioco fa politica
la Repubblica
Giochiamo per il sì
L’espresso
Embrioni in fuga
Carta
Giochi (ma mica poi tanto)
Specchio
Quando il gioco si fa molle… i videogame diventano politici
l’Unità
Giochi ribelli
D – la repubblica delle donne
Molleindustria gioca duro
Exibart
Il videogioco in Rete scopre la politica
La Stampa
Queer Power, il gioco dei sessi.
neural
MolleIndustria, Quando il gioco si fa molle
La Stampa
Lavoratori bistrattati e finti orgasmi: in videogames
Dweb
Videogiochi, tra finzione e reinvenzione della realtà
Liberazione
A Che gioco Giochiamo?
Carnet