El Problema es el Capitalismo: the Game

Rules: 1. Start from a random Wikipedia article http://en.wikipedia.org/wiki/Special:Random 2. Click on the link that might take you closer to the “Capitalism” page 3. Repeat 2 until you get to “Capitalism” Each click = 1 point. The player with the lowest score wins. Variants / house rules: *A page mentioning capitalism counts even without the […]

Games Without Players

This is the transcript of a talk I gave at the 2020 Play Festival. The festival normally takes place in Hamburg but was moved online due to COVID.  It’s a sequel to my previous Indiepocalypse talk. The Google Slides can be found here , a pixelated video recording is here.

TweeVee / Interactive Movies

TweeVee is an engine for interactive videos built in javascript. You can create a branching movie in the style of Black Mirror: Bandersnatch starting from Twee files exported from the popular hypertext editor Twine. TweeVee source on GitHub TweeVee was created for a LIKELIKE livestream showcasing four interactive movies, from the pioneering Kinoautomat to the […]

Two Hundred Fifty Things a Game Designer Should Know

In 2018, architecture critic Michael Sorkin wrote “Two Hundred Fifty Things an Architect Should Know”. The items on the listicle are poetic, thought provoking, introspective, practical, and sometimes even canonical. They all connect architecture with broader social issues. In July 2020, four months after Sorkin’s death due to COVID-19, I challenged my Twitter friends and aquaintances […]

MUDlike / The end of the WORD as we know it

The third iteration of LIKELIKE Online is a text-only multiuser environment for the exhibition The End of the WORD as we know it. In this Twine-meets-chatroom, you can catch language viruses from other uses. The viruses affect your way of speaking making you siiiiing, SCREAM, or adding other funny affectations. The six curated games are […]

LIKELIKE Online / oMoMA

LIKELIKE, the little game space I run with some friends in Pittsburgh, suspended all programming due to COVID-19. The pandemic is going to have long lasting impacts on the world economy; millions of Americans are suddenly unemployed and entire industries came to a standstill. It’s not a great time for event organizers, but in gaming […]

Molleindustria’s Highlights from 2019

After a couple of Indiepocalyptic years, in 2019 we finally reached the Sindielarity: the moment in which indie releases outpaced the capacity of both primary audiences and tastemakers to process them. The sheer number of high profile games is unprecedented. Multi-year projects by well respected developers merely break through the noise, hidden gems (presumably) remain […]

CAN YOU BE LIKE LIKELIKE?

Can you run a pop-up arcade in your spare time? And if so why would you? A short talk about LIKELIKE I gave at the first Game Arts International Assembly (GAIA), a gathering of game curators and event organizers in Buenos Aires. It’s about game curation from a perspective of a practitioner and about reducing […]

Every bee videogame reviewed by accuracy

Bees, particularly honeybees, are often incorrectly characterized in videogames – as well as in other media. Sometimes that’s due to their similarity with with the more aggressive wasps (which make for better enemies), sometimes that is due to the alien-like complexity of their social behavior, sometimes the creators are interested in bees only beecause they […]

Site Update

This website just went through a major update! Some notable changes: The Flash embeds, which are now automatically blocked in most browsers, have been replaced with short gameplay videos. The games are still playable via browser following a link and the downloadable buttons are more prominent. The English translations in some old games have been […]

Guilty Smells

“The Government has taken a major step in opposing foreign influence in our way of life. Starting today, the possession of UnAmerican food is illegal. You are a sniffing dog for the Department for the Enforcement of the American Diet. Approach the suspects, sniff them, and bark if you detect foreign food smell. We’ll take care […]

Three Sided Football Arcade

August 2020 update: Three Sided Football Arcade is now available on itch.io for free  Wonderville is a new bar, arcade, and event space in Brooklyn. Nostalgia-driven arcade bars are making a comeback all around the States but what makes Wonderville special is its selection of contemporary indie games and handcrafted cabinets. As a director of […]

Phone Story 2019 Donation Update

Phone Story, our short game about the dark side of electronics manufacturing, came out 8 years ago. It was immediately banned from the App Store but it has been exhibited in countless of venues around the world, including at a landmark exhibition at the Victoria & Albert Museum in London last year. The exhibitions don’t […]

Lichenia Release Notes

I published a new game earlier this week. It’s called Lichenia and it’s about creating human habitats amidst climate chaos. It involves reshaping the natural and built environment, reclaiming dead cities, and growing sustainable ones. It’s a sandbox game with some tiny secrets to unlock, and a few obscure mechanics to discover. The simulation is […]