Two Hundred Fifty Things a Game Designer Should Know

In 2018, architecture critic Michael Sorkin wrote¬†“Two Hundred Fifty Things an Architect Should Know”. The items on the listicle are poetic, thought provoking, introspective, practical, and sometimes even canonical. They all connect architecture with broader social issues.

In July 2020, four months after Sorkin’s death due to COVID-19, I challenged my Twitter friends and aquaintances to come up with a similar list for the discipline of game design.¬† Primarily I hoped to compile a little icebreaker for game design students, but I realized it’s also a kind of snapshot of contemporary critical issues in games that are deeply felt but not common sense yet: player-centered design, accessibility, work-life balance, need for more diversity etc.