Two Hundred Fifty Things a Game Designer Should Know

In 2018, architecture critic Michael Sorkin wrote “Two Hundred Fifty Things an Architect Should Know”. The items on the listicle are poetic, thought provoking, introspective, practical, and sometimes even canonical. They all connect architecture with broader social issues. In July 2020, four months after Sorkin’s death due to COVID-19, I challenged my Twitter friends and aquaintances […]

Gaming under socialism

In a recent episode of the politics/comedy podcast Chapo Trap House, a listener asked “What can socialism do for gamers’ rights?”. The question was obviously a joke, but the hosts produced a humorous and somewhat thoughtful answer. Thankfully, there is no such a thing as “gamers’ rights” in the sense of something distinct from consumer […]

Art cred and videogame advocacy

For the first week of March I’ve been invited to be a guest of Empyre, a longstanding mailing list for artists, programmers, and curators of new media art. The theme of the month is “Videogames and Art: Incite/Insight”. I’m re-posting some of my discussion starters here, for the rest of the world. You can read […]

Gatekeeper and the rise of the Total Apple Consumer

Somewhere in UK, a dialog box pops up on the screen of a Mac computer. The user contacts me asking for an explanation I can’t quite provide. The same file (a downloadable version of Phone Story) works perfectly on my machine, also a Mac. It turns out the “file damaged” message is produced by Gatekeeper, […]