Watch this video on YouTube Meet me at the Workers’ Club is an interactive reconstruction of Alexander Rodchenko’s Workers’ Club. The original installation was created in 1925 to represent the Soviet Union at the Paris World Expo (aka International Exhibition of Modern Decorative and Industrial Arts). The interactive experience offers plenty of commentary on the […]
Category Archives: art
Gone with a Flash (talk transcript)
This is the transcript of an artist talk I gave about the end-of-life of Adobe Flash, and digital art preservation in general. It was part of “Gone in a Flash”, a series of events organized by the MacKenzie Art Gallery and Neutral Ground Artist Run Centre. You can also watch the video here or check […]
Twitch Plays Bees / Twitch Plays Everything / Twitch Plays MIDI
This Fall, due to COVID-19, I’m teaching a class about online multiplayer games. It’s a great excuse to learn new skills and run some little experiments in these long, socially distanced days. As class material, I put together two Processing templates to facilitate Twitch-powered multiplayer experiences. Every Twitch channel comes with an IRC chat and […]
MUDlike / The end of the WORD as we know it
The third iteration of LIKELIKE Online is a text-only multiuser environment for the exhibition The End of the WORD as we know it. In this Twine-meets-chatroom, you can catch language viruses from other uses. The viruses affect your way of speaking making you siiiiing, SCREAM, or adding other funny affectations. The six curated games are […]
LIKELIKE Online / oMoMA
LIKELIKE, the little game space I run with some friends in Pittsburgh, suspended all programming due to COVID-19. The pandemic is going to have long lasting impacts on the world economy; millions of Americans are suddenly unemployed and entire industries came to a standstill. It’s not a great time for event organizers, but in gaming […]
CAN YOU BE LIKE LIKELIKE?
Can you run a pop-up arcade in your spare time? And if so why would you? A short talk about LIKELIKE I gave at the first Game Arts International Assembly (GAIA), a gathering of game curators and event organizers in Buenos Aires. It’s about game curation from a perspective of a practitioner and about reducing […]
Analog Pleasures
A LIKELIKE show featuring videogames beyond video.
Guilty Smells
“The Government has taken a major step in opposing foreign influence in our way of life. Starting today, the possession of UnAmerican food is illegal. You are a sniffing dog for the Department for the Enforcement of the American Diet. Approach the suspects, sniff them, and bark if you detect foreign food smell. We’ll take care […]
Three Sided Football Arcade
August 2020 update: Three Sided Football Arcade is now available on itch.io for free Wonderville is a new bar, arcade, and event space in Brooklyn. Nostalgia-driven arcade bars are making a comeback all around the States but what makes Wonderville special is its selection of contemporary indie games and handcrafted cabinets. As a director of […]
GlitchScarf
GlitchScarf is a playful performance and a system to mess with knitting patterns in real time. Design or glitch a scarf as it’s being made, wear your artful errors with pride. The project is a collaboration with Tenley Schmida. It was for the most part developed during a 3-day game jam at the Carnegie Mellon University […]
The Ills of Woman
The Ills of Woman is a faux Victorian-era board game imagined as a precursor of Hasbro’s Operation. It was co-designed by Molleindustria and Tenley Schmida who came up with the idea after reading about the “wandering womb”, an ancient belief that the uterus could freely move around the body of a woman causing all sorts […]
John O’Neill, Artgame Author
I made a short documentary/Let’s Play about one of the first artgame makers: John O’Neill who, in the early ’80s, created strange videogames about the meaning of life and dolphin communication. It contains material that has never been recorded or put together before. I was doing some research for one of my classes when I […]
A short history of interactive music videos and other playthings
I was asked by my colleague Jesse Stiles to give a talk about video games, interactive music videos and other playthings specifically created to promote music. What follows is an incomplete list of projects I found, thematically sorted. Thank you tweeple for all the recommendations, let me know if I missed any good ones.
Bumper stickers for self-driving cars
In a world of self-driving cars, what’s going to happen to the art and tradition of bumper stickers? Will our gaze be ever drawn to these cheeky statements while traveling automatically? Is the car going to be less of extension of the self and more of a family member, with its own personality, affiliation and […]
The Great Art Upgrade – DiGRA 2013
This talk was delivered as keynote for the Art History of Games conference, that took place during DiGRA 2013. While the infamous Can Games Be Art? question is now being carefully avoided like an inappropriate text you sent while drunk, some references and questions may still be valuable to the world beyond the small group […]
Big Data Manifesto
I took Tristan Tzara’s DADA manifesto from 1921 and replaced every instance of DADA with BIG DATA. Big Data Manifesto
To Build a Better Mousetrap – Release Notes
To Build a Better Mousetrap, a long-awaited management game about innovation and labor, is finally out! The game premiered last December at FACT gallery in Liverpool along with the article/talk Videogames and the spirit of capitalism. I tried to describe To Build a Better Mousetrap as “Richard Scarry meets Karl Marx” or “Information visualization without […]
Art cred and videogame advocacy
For the first week of March I’ve been invited to be a guest of Empyre, a longstanding mailing list for artists, programmers, and curators of new media art. The theme of the month is “Videogames and Art: Incite/Insight”. I’m re-posting some of my discussion starters here, for the rest of the world. You can read […]
Molleindustria’s fake Apple Store in South Korea
Last summer I was invited to participate to the Gwangju Design Biennale in Korea. Apparently it’s a big deal for designers down there, with over 5,000 daily visitors from all over the world. The art/design section was co-curated by Chinese bad-ass artist Ai Wei Wei, who didn’t actually have the chance to curate that much […]