After a couple of Indiepocalyptic years, in 2019 we finally reached the Sindielarity: the moment in which indie releases outpaced the capacity of both primary audiences and tastemakers to process them. The sheer number of high profile games is unprecedented. Multi-year projects by well respected developers merely break through the noise, hidden gems (presumably) remain […]
This year I played more indie games than usual in the process of curating shows for LIKELIKE. And yet, I had some trouble finding my usual top picks in terms of novelty, artistic intent, and social engagement. These indiepocalyptic times are giving us an embarrassment of releases but the most popular development strategy seems to […]
I’ve been interested in the attention economy of videogames lately and in the wicked problem of the duration of play experiences. While AAA companies gamblify their business models and compete for the most repulsive and exploitative monetization schemes, indies generally stick to wholesome premium experiences (in Apple newspeak, the pay once and play forever genre). […]
2016 has been declared *annus horribilis* for months, and there is a good chance it will remembered as the year when everything started going to shit in the Western World. Despite being recently swept by the proto-fascist backlash known as Gamergate, the world of videogames has yet to respond to the new turn. The big-budget […]
2015 was the year gamers were finally relieved from the burden of play. The explosion of streamers on Twitch and YouTube and the rising popularity of eSports legitimized “passive” forms of engagement with the game form. Interactivity – as in mashing buttons, making choices, organizing artfully constructed disorder – has always been overrated anyway: there […]
2014 has been another great year for indie games, with the long awaited releases of Nidhogg and Broken Age (part 1); the genre-defining Threes (and its unfortunate clones); the outrageously polished Monument Valley and Hohokum; the new chapter of Kentucky Route Zero. What follows is a list of my personal favorites, among the ones I […]
2013 has been not only a great year for independent games but possibly the first year in which many excellent independent titles have been recognized by mainstream gamers and press. Mature and meaningful works like Kentucky Route Zero, Papers please, the Stanley Parable and Gone Home are in many “Games of the Year” lists along […]
In no particular order.