We Are Videogame Historical Materialists

BUY HERE FOR ONLY $20 Support a good cause and fashionably declare your belief that videogame culture is funded on an economic basis and reflects class relations and struggles! Historical Materialism is less scary than Marxism and can be worn ironically! Started as a joke on Venus Patrol’s We Are Videogame Romantics, this T-Shirt is …

Images of Monetization

Around 2010 I noticed the emergence of an iconography tied to the buzzword monetization. Zynga and the Appstore were blowing up and a new parasitical industry began to promise shortcuts to commercial success. Their offers involve selling users, proposing bizantine revenue sharing systems, manufacturing ratings and other sketchy marketing services. One visual trope was dominating …

Experimental Game Design – Alternative Interfaces

Selected students’ works from my experimental game design class at Carnegie Mellon’s School of Art. A hands-on game design course focused on innovative and expressive forms of gameplay. In this installment of Experimental Game Design the emphasis is placed on the interface: inputs beyond mouse/keyboard/joystick/touch, outputs beyond screen/speakers, playing contexts beyond the suburban living room …

Allied Media Conference Games Lineup

Next week I’ll be in Detroit at the Allied Media Conference. The conference track “Imagining Better Futures Through Play” looks dense and exciting, with a strong focus around DIY gamemaking and inclusivity. You still have 5 days to back our indiegogo campaign, the proceeds will cover travel and lodging costs for the presenters Here are …

Videogames of the oppressed vs oppressive games

This is my second post on Empyre, a longstanding discussion list for artists, programmers, and curators of new media art. The theme of the month is “Videogames and Art: Incite/Insight”. You can check the March archive here. Here I talk about Molleindustria in relation to the context in which it started (almost 10 years ago) …

An old school game for a brave new sport

Don’t expect a political punchline: there’s none. Arcade Bike Polo was created for Fuck This Jam, a friendly game making competition organized by Vlambeer‘s Rami Ismail & Panoramical creator Fernando Ramallo. Gameplay and graphics were completed by the end of the week-long jam but I decided to take some extra time to add sound, menus …