{"id":831,"date":"2014-05-03T15:41:39","date_gmt":"2014-05-03T15:41:39","guid":{"rendered":"http:\/\/www.molleindustria.org\/blog\/?p=831"},"modified":"2022-10-10T13:58:14","modified_gmt":"2022-10-10T13:58:14","slug":"to-build-a-better-mousetrap-release-notes","status":"publish","type":"post","link":"https:\/\/www.molleindustria.org\/blog\/to-build-a-better-mousetrap-release-notes\/","title":{"rendered":"To Build a Better Mousetrap &#8211; Release Notes"},"content":{"rendered":"<p><a href=\"https:\/\/www.molleindustria.org\/blog\/wp-content\/uploads\/2014\/05\/blog-e1399131689160.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.molleindustria.org\/blog\/wp-content\/uploads\/2014\/05\/blog-e1399131748992-1024x659.png\" alt=\"\" title=\"blog\" width=\"1024\" height=\"659\" class=\"aligncenter size-large wp-image-835\" srcset=\"https:\/\/www.molleindustria.org\/blog\/wp-content\/uploads\/2014\/05\/blog-e1399131748992-1024x659.png 1024w, https:\/\/www.molleindustria.org\/blog\/wp-content\/uploads\/2014\/05\/blog-e1399131748992-300x193.png 300w, https:\/\/www.molleindustria.org\/blog\/wp-content\/uploads\/2014\/05\/blog-e1399131748992.png 1155w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/www.molleindustria.org\/to-build-a-better-mousetrap\/\" target=\"_blank\" rel=\"noopener noreferrer\">To Build a Better Mousetrap<\/a>, a long-awaited management game about innovation and labor, is finally out!<br \/>\nThe game premiered last December at <a href=\"http:\/\/www.fact.co.uk\/projects\/time-motion-redefining-working-life\/\" target=\"_blank\" rel=\"noopener noreferrer\">FACT gallery in Liverpool<\/a> along with the article\/talk <a href=\"https:\/\/www.molleindustria.org\/blog\/videogames-and-the-spirit-of-capitalism\/\" target=\"_blank\" rel=\"noopener noreferrer\">Videogames and the spirit of capitalism<\/a>.<\/p>\n<p>I tried to describe To Build a Better Mousetrap as &#8220;Richard Scarry meets Karl Marx&#8221; or &#8220;Information visualization without information&#8221; but it&#8217;s really a development of the idea of &#8220;playable theory&#8221; I explored before with the <a href=\"http:\/\/www.molleindustria.org\/en\/freeculturegame\" target=\"_blank\" rel=\"noopener noreferrer\">Free Culture Game<\/a> or <a href=\"http:\/\/www.molleindustria.org\/leakyworld\/leakyworld.html\" target=\"_blank\" rel=\"noopener noreferrer\">Leaky World<\/a>: using games and simulations as cognitive maps, as objects to think about systems and about broad social dynamics in abstract. This time however, I tried to avoid text and labeling in favor of transparent flows of resources and iconic elements.<\/p>\n<p>The result is somewhat cryptic, dry, and against the current trend of narrative indie games, but some players may recognize a cast of classic characters: the Surplus Value, the Reserve army of labor, the Fordist class compromise, the alienation resulting from division of labor, and one of today&#8217;s hottest capitalist contradictions: the decline of employment as result of labor saving technologies.<\/p>\n<p>To build a better mousetrap can end in bankruptcy, retirement, and insurrection\/<a href=\"https:\/\/www.jacobinmag.com\/2011\/12\/four-futures\/\" target=\"_blank\" rel=\"noopener noreferrer\">post-scarcity socialism<\/a>.<br \/>\nCan you save capitalism from itself?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>To Build a Better Mousetrap, a long-awaited management game about innovation and labor, is finally out! The game premiered last December at FACT gallery in Liverpool along with the article\/talk Videogames and the spirit of capitalism. I tried to describe To Build a Better Mousetrap as &#8220;Richard Scarry meets Karl Marx&#8221; or &#8220;Information visualization without &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/www.molleindustria.org\/blog\/to-build-a-better-mousetrap-release-notes\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;To Build a Better Mousetrap &#8211; Release Notes&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7,5],"tags":[],"class_list":["post-831","post","type-post","status-publish","format-standard","hentry","category-art","category-games","entry"],"_links":{"self":[{"href":"https:\/\/www.molleindustria.org\/blog\/wp-json\/wp\/v2\/posts\/831","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.molleindustria.org\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.molleindustria.org\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.molleindustria.org\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.molleindustria.org\/blog\/wp-json\/wp\/v2\/comments?post=831"}],"version-history":[{"count":9,"href":"https:\/\/www.molleindustria.org\/blog\/wp-json\/wp\/v2\/posts\/831\/revisions"}],"predecessor-version":[{"id":1991,"href":"https:\/\/www.molleindustria.org\/blog\/wp-json\/wp\/v2\/posts\/831\/revisions\/1991"}],"wp:attachment":[{"href":"https:\/\/www.molleindustria.org\/blog\/wp-json\/wp\/v2\/media?parent=831"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.molleindustria.org\/blog\/wp-json\/wp\/v2\/categories?post=831"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.molleindustria.org\/blog\/wp-json\/wp\/v2\/tags?post=831"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}